My learning design philosophy centers play, imagination, and hands-on making as key mechanisms for building knowledge, particularly in early childhood STEM domains.
(J1) Bergman, A. J., Mikulski, C., Manseau, A., Migon, S., Wilder, J., Searle, K., & Hira, A. (2026). Coding beyond the screen: Integrating the Coding as Another Language curriculum with physical computing. IEEE Revista Iberoamericana de Tecnologias del Aprendizaje. https://doi.org/10.1109/RITA.2026.3667447
(J2) Bers, M. U., Blake-West, J., Bergman, A. J., Weinstock, C., Carocca, F., & Laidlaw, E. (2025). ScratchJr Bots: Maker literacies for the hearts and minds of young children. STEM Education, 15(8). https://doi.org/10.3390/educsci15081062
(J3) Alrawashdeh, G. S., Bergman, A., & Bers, M. U. (2025). From teacher training to student growth: Virtual professional development enhances K-2 computer science education introduction. Early Childhood Education Journal. https://doi.org/10.1007/s10643-025-01961-4
(B1) Noam, G., McDaniel, D., Triggs, B., & Bergman, A. (2023). Data narratives for action: Innovative approaches to data collection and reporting to tell the story of informal science learning. In J. Diamond & S. Rosenfeld (Eds.), Amplifying informal science learning. Rutledge.