It's challenging but rewarding to wait until you know enough about what learners need before designing and prototyping.
I spent the bulk of my time in this internship establishing a foundation for the teacher resource I developed. As a result, I created the first prototype only in the last few days of my internship, which was much later than I initially imagined. However, I didn't have a solid understanding of what teachers truly needed until I watched them complete the community-based math activity and listened to their thoughts about it during the focus group. This information, paired with the baseline research I completed, allowed me to rapidly prototype. This experience helped me see that there is a right time to start prototyping.
Starting with the student experience as the basis for co-designing materials for teachers was a very useful technique to elicit how they would go about mathematizing their community for their students.
In designing teacher resources, I had to design for a learner population (teachers) who were designing for their own learners (their students). Figuring out how to go about this was hard to wrap my mind around at first. By starting with the student experience, I was able to access teachers' strengths: their expertise about their students and what they need to learn math. Then, I was able to work on what they would need to help students get there.