For my Foundations of Learning Technology Course, I created an idea for a tool and application that provides electronic scaffolding to readers of physical books. For this project, I was tasked with designing a new educational technology that utilized my creativity and imagination and allowed users to boost learning outcomes.
My final technology took the form of a concept for a physical annotation tool (see idea below) and a companion digital app (click link or image on left to view app demonstration).
Through my design, I wanted to...
Prioritize access and equity in considering how readers could engage with library books or rented textbooks without damaging borrowed materials.
Consider how digital supports might enhance the experience of reading physical texts, rather than distract or detract from that experience.
Imagine technology-supported learning and outline a sequence of interactions and cases for using my design.
Learners who use the Bookmark'd tool and app will...
Improve their reading skills.
Be supported in two types of engagement with their analog books:
1. Physical, through annotations and highlighting.
2. Cognitive, through documenting and assessing their understanding of the text based on their individual goals.
Enter a virtuous cycle of seeing progress in their skills through the process of reading that fuels a lifelong reading and learning habit
Text-Reading Tip: Readers can run their Bookmarkd tool over a page like a highlighter to capture a word or passage for recording, tagging, and/or annotating in the app. The tip can also scan ISBN codes to capture book meta-data as well as page numbers so readers can track their progress over time.
Preview Screen: Text captured by the tip can be reviewed in the preview screen before it gets sent to the app. If a reader comes across an unfamiliar word, they can click the ? to see its book-specific definition.
Microphone: Readers can directly capture their thoughts and musings while reading via the tool’s embedded microphone.
Set and Monitor Personal Reading Goals: When starting a new book, learners can decide which skill (vocabulary or reading comprehension) they are hoping to strengthen. As they continue to read, they have access to game-like activities geared toward helping them improve in these areas.
Store and Edit Annotations: The application syncs with the reading tool, continuously updating the reader’s annotation log. In the app, readers can tag and add notes to their annotations. Annotations are also searchable and filterable, making it possible to make connections and see patterns across the text. This feature makes it possible for readers to access their annotations without needing the physical book.
Review Reading Data: Each time a reading session is logged, the application updates a visual display of the reader’s data, allowing them to keep monitor their reading progress over time. The display includes graphs, summaries, and predictions for how long it will take the reader to complete the text.
Digitally Display Annotations onto Physical Books: The AR feature allows readers to make their digital marginalia appear in their physical text. This feature makes it possible for readers to personalize shared or borrowed books or for multiple readers to compare annotations.
After annotating with the highlighter tool, readers can see their highlighted texts, notes, and tags through the AR-enabled feature of the app, projecting their annotations back onto the page.
"Low floors" is a term used to describe learning technologies that make it easy for novices to get started.
Features I included to achieve "low floors:"
Intuitive navigation
Minimal initial setup
Flexibility for a range of uses
Cross-device connectivity offers multiple affordances for learning by making knowledge accessible and representing knowledge in multiple formats.
Features I included for cross-device connectivity:
Sync with mobile devices
Anytime, anywhere access
Manual sync button for troubleshooting
Learners will have the opportunity to annotate text in ways that supports their learning goals.
Features I included to enhance annotations:
Multimodal input: e-highlighting, typing
Interactive tagging and note-taking
Visible connections across annotations
Goal: reproduce the e-reader experience for physical book readers
Main feature: annotation
Areas of improvement: impersonal interactions were not based on user goals
Goal: support learners in setting and working towards reading goals
Main features: annotations, goal-specific activities
Areas of improvement: lack of standards for measuring progress, inability to trace annotations back to book
Goal: support learners in setting and working towards reading goals and deepening their engagement
Main features: annotations, goal-specific activities, AR marginalia
Areas of improvement: intended for independent readers, not groups
Features to add:
Community annotations: see what’s been the most highlighted
Expanded reader goals: pronunciation of new words (especially helpful for English learners),
More games and activities
The enhanced annotation features in my design allow learners to keep track of text that they have flagged as important. These annotations are stored in a searchable and filterable log that learners can access in the app. They can also add tags to these annotations so that they can see connections across different quotes. These interactions allow learners to actively build knowledge over the course of reading a book. If two learners have read and annotated the same book, they can compare their individual mental models and build a collective understanding of the text.
If I were to move forward with this project, I would spend more time developing the details within my reading goal-specific activities. At the moment, they provide surface-level, mostly binary feedback. For the reading comprehension activity in particular, it is not clear how learners' open-responses will be assessed until after they are submitted. I would design more transparent assessments means that provide concrete and constructive feedback to learners so that they can monitor their own progress and make necessary refinements. These improvements would help my design better address my learning objectives.
Digital technology has the potential to enhance the immersive experience of reading physical books.
It was challenging to strike a balance between enhancing and detracting from the experience. My early ideas considered the tool itself more than the interactions, and shifting this focus helped me better reach my personal design goal.
Technology can aid understanding of text, especially comprehending dense prose and becoming familiar with new terms.
Opportunity for readers to get a concrete sense of their unique perspective when reading a text, especially as they re-read the same book or compare annotations with others.
Allowing learners to set personal goals is a powerful way to support learning, but they need support!
Reading needs vary greatly across individuals!
Learners need support in seeing their progress, making sense of provided data, and knowing what changes they should take to get closer to their goals.
I created supports around vocabulary and comprehension skill development through reading, but I can see that this technology could support a wide range of skills and goals.